Oculus creator dashes hopes that VR input will showcase at GDC
If you’ve had your hopes up of seeing something substantial from the Oculus team concerning VR input as early as GDC2015, well it’s time to shackle and shelf that hope for another day. Palmer Luckey, the creator of Oculus Rift, took to the popular head-mounted-display’s subreddit just yesterday with confirmation that we won’t be seeing VR Input from the Oculus team for quite a while to come, much less as soon as GDC 2015.
For those not following the development of Virtual Reality, VR input will be a game changer. This technology, which is somewhat similar to the Xbox Kinect, will allow the players to engage with the virtual environment by allowing them to control their characters with their hands instead of a controller.
It seems the technology is a bit tricky, and Luckey has commented that VR enthusiasts should not “… get too hyped on the possibility of seeing anything a GDC.” He went on further to say that “VR input is hard – in some ways, tracking hands well enough to maintain a sense of proprioceptive presence is even more technically challenging than getting perfect head tracking.”
If you’re looking at prototypes projects like the Sixense Stem, and other VR input setups, don’t worry Oculus isn’t giving up. Luckey also stated in his comment that “We will show something if and when we get it working well, but we have to avoid showing off prototypes that are not on a clear path to being shipped at the same or higher quality level. Throwing together very expensive or impossible to manufacture prototypes for internal R&D is one thing, using them to publicly set expectations around the near future is another.
Not naming anything specific here, but the history of technology is littered with the corpses of companies that overpromised and underdelivered by shipping real products with real limitations that were glossed over in promotional materials. Oculus can’t afford to do that.”
Right now VR input still seems to be a thing of the future, but it is nice to know that Oculus is taking the next step into Virtual Reality as seriously as the consumers, and that they won’t be making anything public until it’s actually in a working, shippable state.